package com.solidumgame.martillo.level.event
{
	import flash.events.Event;

	
	public class LevelGenericEvent extends Event
		{
			public static const UPDATE_EVENT:String = "UPDATE_EVENT";
			
			public var level:Number;
			
			public function LevelGenericEvent(type:String, level:Number, bubbles:Boolean=false, cancelable:Boolean=false)
			{
				
				super(type, bubbles, cancelable);
				this.level = level;
			}
		}
}
